Shadow Wars: Armageddon! I am very excited to see GW return to campaign-skirmish games! GW’s Necromunda is one of my all-time favorite tabletop games, and I played it for many years beyond it’s supported life. I never really got into Kill Team but when SW:A was announced, I found reason to dig through storage, finally cracking open twenty years of old GW models. What I love about SW:A is that you can field a force with less than a standard 40K squad. The bits box alone yielded several teams’ worth of miniatures.
SW:A offers the perfect excuse to finish painting my Mantic Battlezone terrain that came with the Deadzone Kickstarter campaigns. I have assembled enough terrain to cover two urban 4×6 tables, or highly dense 4×4 tables. One thing I loved in Necromunda was playing at my flgs with several boxes of terrain making cloistered, chaotic battles in three dimensions. It’s the type of game that really benefits from having more places to hide.
I have two themes for the Battlezone terrain: an abandoned trade district on a settler colony world, featuring large buildings stacked in layers with wide open avenues, and an industrial table befitting a mining colony or rim-world spaceport.
So far, only the industrial district is finished. The industrial-themed table was intended to on a planet with red oxide soils, which just so happens to be one of the wonderful gaming mats from Mantic. The bright blues contrast nicely with the red and oranges. I wanted these buildings to look highly weathered and well-used, as befitting of their life as industrial buildings. I wanted the towers to look skeletal and the buildings to be small and robust.