Now that I have some terrain for SW:A its time to paint up some forces! First up is a small Tau pathfinder recon team. When Tau were first released back in the late 1990s, I really wasn’t into them. The design seemed too far away from the Games Workshop style. Since that time the Tau have […]Read more "Shadow Wars: Armageddon 1,000-point Tau Pathfinder Team"
Shadow Wars: Armageddon! I am very excited to see GW return to campaign-skirmish games! GW’s Necromunda is one of my all-time favorite tabletop games, and I played it for many years beyond it’s supported life. I never really got into Kill Team but when SW:A was announced, I found reason to dig through storage, finally cracking […]Read more "Shadow Wars: Armageddon and Mantic terrain"
I’ve posted on the Veer’myn before but having finally finished models from the faction booster I figured I’d do an update. I was fell in love with the look of mousemen in gasmasks and protective suits, so all models that have options for gasmasks will use that head. I followed two additional guidelines on this […]Read more "Deadzone: Veer’myn update."
Orx marauders are Mantic’s version of space orks, imagined as hard-bitten greenskin aliens that scavenge deadzones and sell their services as mercenaries to the highest bidder. The Mantic crew has origins in the old Games Workshop studio and the Marauder models certainly show this influence. Unlike GW Orks, these greenskins are relatively armored and perform decently enough in […]Read more "Deadzone: Marauders."
I like little extra details on my gaming terrain. The bits and gubbins help add to the story and feel of the game. I’ve had some resin Armorcast urban bits kicking around for a while so I finally got around to painting it up for Deadzone.Read more "Urban extras."
Who doesn’t love space rats in gasmasks with acid-laden squirtguns? As the name denotes, the Veer’myn faction are basically rat-mens (as my niece calls them) that exist as sentient vermin living among the sewers and ruins of civilization. These creatures find their way aboard spacecraft, spreading their species throughout the known worlds as stowaways. The Veer’myn are highly […]Read more "Deadzone: Veer’Myn faction painted."
My second Deadzone theme is an urban commercial district on some backwater planet with a culture advanced enough to establish trade, but still building up from the original settlement, hence the pre-fab buildings. After decades of grimdark, I really wanted a sci-fi setting that was more in line with futurist cyberpunk glass and neon stylings. […]Read more "Deadzone: Urban Commerical District scenery project."