With work on my US Army force nearing completion, it’s time to turn attention toward the villains of AQMF: the invading Martians and their alien warmachines. This blog entry is just a little work-in-progress note to show what’s going on with the other side. First up are the tripods. The tripods stand 40′ tall in […]Read more "AQMF: Martian Forces WIP"
Finishing touches added to the Battlezone scenery. The little touches like signs and posters are what really help transform the scenery into something that feels lived in, and helps to build the story elements of the game. Chinese Street Cafe Rekall and Retail Block Neon Bar Bus Stop and Adverts Putting […]Read more "Battlezones Redux"
Striders! Mantic recently shipped Deadzone Wave 2 reinforcements to Kickstater backers. The Strider mecha was included, and it was well worth the wait. ‘Strider’ is actually a generalised term for any bipedal vehicle employed by the Corporations, but is most often used to describe the GR77 model employed by the Enforcers as a mobile infantry […]Read more "Deadzone Strider: Robot-Jox Reinforcements"
Creating an urban themed table presented an interesting problem from light cover and intervening terrain that isn’t a building. Rather than resort of using the tired trope of battlefield ruins, I wanted to try something different: rapid transit depot/bus stop and advertisements. These fill the position of trees on in a woodland theme while reinforcing […]Read more "Deadzone Terrain: Works in Progress, Scratch-Built Extras"
The Trade District is shaping up nicely, but it’s all single storey buildings, leaving a big gap in a three-dimensional game. Fortunately I had enough pieces to build two observation towers with walkways. If (when) I expand the set, I plan on adding more level 2 buildings. The towers are still exceedingly rough, but here’s […]Read more "Deadzone Terrain: Works in Progress Towers"
The third building in my Trade District is a larger three cube model representing two different retail shops in the same building. I was able to make two buildings like this from the core set plus one “urban district” battlezone set. One of the things I really like about the modular panel terrain is the […]Read more "Deadzone Terrain: Works in Progress 3"
Continuing work on the International Trade District terrain. This building will be a bar or club. To mark it out as different from the other retail buildings, colorful neon lights ring half of the roof. I love the accessory sprue streetlights for adding just those little extra touches that make the difference. To keep a […]Read more "Deadzone Terrain: Works in Progress Too"