Deadzone: Marauders.

Orx marauders are Mantic’s version of space orks, imagined as hard-bitten greenskin aliens that scavenge deadzones and sell their services as mercenaries to the highest bidder. The Mantic crew has origins in the old Games Workshop studio and the Marauder models certainly show this influence. Unlike GW Orks, these greenskins are relatively armored and perform decently enough in […]

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Urban extras.

I like little extra details on my gaming terrain. The bits and gubbins help add to the story and feel of the game. I’ve had some resin Armorcast urban bits kicking around for a while so I finally got around to painting it up for Deadzone.            

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Deadzone: Veer’Myn faction painted.

Who doesn’t love space rats in gasmasks with acid-laden squirtguns? As the name denotes, the Veer’myn faction are basically rat-mens (as my niece calls them) that exist as sentient vermin living among the sewers and ruins of civilization. These creatures find their way aboard spacecraft, spreading their species throughout the known worlds as stowaways. The Veer’myn are highly […]

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Deadzone: Industrial Terrain update.

My Deadzone terrain is shaping up. Another urban district pack or two and I’ll be happy. I’ve divided my terrain into two types of table settings: industrial and urban commercial. The industrial table harkens back to my days playing GW’s Necromunda on flimsy cardstock terrain. Lots of tall towers connected by precarious catwalks, open walls […]

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Deadzone 2.0: Pathfinders Faction.

Pathfinders are the recon troops used by the GSCP Enforcers as scouts. They are not an individual faction but chosen from the Enforcer list. Thankfully, there are enough choices to field an entire Pathfinder strike team and the multipart plastic sprues included with the Deadzone: Infestation Kickstarter campaign are quite lovely. Troops:   Specialists: Leaders  

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