Mercs: Recon. Employees.

Mercs: Recon makes use of a blip-movement system not dissimilar to Space Hulk to build tension as unknown “Agents” occupy the office building. Agents represent different types of opposing forces (OpFor) that the player’s mercs may encounter. Some are simply administrators and office workers while others may be powerful security forces or high-value targets. These unknown […]

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Mercs: Recon. CCC Additional Units

Time for a Mercs: Recon update. The second wave of Kickstarter materials shipped out early this month, bringing new unit types and expansion missions. First up, the megacon CCC and their signature merc unit the Yellow Jackets. I’m still working on the bases. I’m undecided on how to finish them. Recon takes place inside buildings, […]

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Mercs: Recon. First Look, Part II

Continuing the preview with more models and tiles. Most of these are from the Kickstarter campaign stretch goals and expansion packs, not in the core boxes. Once again, I don’t know when any of these will become available to order. I’ll throw up a proper gameplay review and how-to soon. OpFor: Employees and Unique Models Employees […]

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Mercs: Recon. First Look

Mercs: Recon is a boardgame by MegaCon Games set in “MERCS” the near-future dystopian sci-fi universe. Mercs: Recon is cooperative for 2-5 players working to achieve goals before the security levels rise to impossible levels. The game is also fully playable solo (and even has an appropriate “infected” zombie expansion), and the Lockdown expansion adds […]

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